![]() ![]() You can also limit things like how much burn damage each cell does to adjacent cells to slow fire spreading and stuff like that, but it’s actually kind of an interesting challenge designing this aspect of the system for marketplace - games are likely to have pretty different requirements re what set of rules to use to keep fires under control. So when I fire that projectile in the video, the distance that that fire can spread is capped at the resolution of the grid * the size of a cell, because the cells die once burned out so a fire can’t double back on itself. ![]() Right now it generates a grid of cells of the resolution/cell size you specify, so a grid of 16x16 cells which are each 64圆4 covers quite a bit of ground and generates fairly quickly (spread out over multiple ticks to keep hitching down).
0 Comments
Leave a Reply. |